![]() Dawnlight-a pistol that can be loaded with silver bullets.Van Crane-a new costume with a special “boomerang” skill.The streets of Harran must be cleansed, and you, Van Crane, have sworn to never rest until it’s done. And if you some ungodly creatures are still trying to escape their fate, purge them with your Sword of Night, which draws its power directly from the Moon. Then, roll from behind the corner, and vanquish what’s left with your crossbow, the Heart Piercer-showing its true potential just when the sun sets. Find a good spot to make sure you have time to load it with your silver bullet, and obliterate even the strongest monster with a single shot. As soon as you reach for the Dawnlight, your deadly pistol, they’ll know the hunt has begun. With a set of these day and night weapons, you’ll be the end of the undead. So take zombies by surprise, and cut off their heads when they least expect it. Your outfit, enchanted with blood, allows you to call any thrown weapon back to you. For you are Van Crane, the slayer of horrors, and Halloween is but a feast to you. Oh, and if you can keep the Bloodborne thing going, I wouldn’t complain about that either.Though most seek shelter as the All-Hallows Eve arrives, you fear no monster, no creature of the night. Make the new protagonist a cyborg with metal legs if you must. Do whatever you have to do narratively to justify it. My tastes have evolved since 2016, and I want my open-world games to be faster and more forgiving. I want Super Crane to be the baseline in Dying Light 2, assuming the grappling hook is coming back. Fall damage is sometimes used to keep the player on a path, but I can’t think of any time fall damage made a game more fun, especially in a game like Dying Light. The same goes for fall damage, which I’d just rather was eliminated from every game even if it doesn’t make sense. You don’t notice it as much on the Countryside map since most of your time is spent driving, but in the Slums and Old Town, it feels like a necessity. I can live without tethering zombies with the grappling hook - though it is hilarious - but I’d be so much happier if I could continue using the infinite grapple over long distances. ![]() I don’t want to over-exaggerate how important those effects were, but now that they’re gone everything just feels slower, more tedious, and less exciting. I’ve played a bit since the event ended today, but I’m having a hard time letting go of Super Crane. The game is better when you don’t have to waste time buying ammo, especially considering how rarely it can be found out in the world. Instead of doing the mission you want to do, you have to divert to a bounty for cash just so you can buy bullets to do whatever it is you actually wanted to do in the first place. What’s worse is when you find yourself dead broke and in need of ammo for a story quest or raid. Saving up for a powerful weapon is fun, but having to blow your cash on bullets every time you visit town is such a drag. One last thing about the event: your gun ammo automatically refills any time you visit a safe zone, which is yet another so-good-it-should-just-be-permanent upgrade. Basically, the game is more fun to play as Super Crane, so why is it only limited to seasonal events? This is how Dying Light ought to be, and I hope Techland considers how better it is to be this mobile in the sequel. Traversal is fast and thrilling, and the grappling hook also offers more options in combat. The Super Crane buff simply makes the game more enjoyable. Super Crane suffers no fall damage and can even hook zombies and pull them to you. The range of the grappling hook is also increased significantly, so you can latch onto structures from a distance or zip up to the tops of highrises instantly. During the event, you can fire the grappling hook infinitely and effectively swing from building to building or quickly pull yourself across the map. Normally you can only fire twice in rapid succession before it goes into an extended cooldown, which can be shortened slightly by the Ultimate Survivor perk at level 25. There’s no cooldown on the grappling hook. Super Crane has been a central part of community celebrations ever since 2017’s Halloween event, but if you haven’t experienced the buff before, you’re missing out on the best version of Dying Light. That would be the Super Crane, a series of balance changes that effectively make Crane, well, super. Related: February 2022 Is Going To Kill Us All, Please Delay Somethingīut that’s not what has me so hot and bothered about the Halloween event.
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